X-Code programming tutorial#4 – part 2/3: UITableView and UINavigationController


In this tutorial, you’ll learn how to create apps with UITableView, and how to use navigation controllers.

Xcode 3.2 Tutorial HowTo Create Twitter iPhone App (1of4)(Xcode 3.2) Apple Guide Help Source Code


Xcode 3.2 This is an HD tutorial showing how to create an entire Twitter Iphone app from scratch using xcode 3.2. (also compatible with 3.1) Tutorial explains basic concepts such as UI controllers, arrays, picker. Requires no previous knowledge! Perfect for the rising developer/development ! Designed with beginners in mind! For help post a question on www.tubelo.com/smf . Tutorial follows the source below. This is to help college students or others having difficulty with the book. For help feel free to post on tubelo.com To Download source files visit www.tubelo.com Source Dan, Pilone, Dan Pilone, Tracey Pilone, and Pilone Tracey. Head First Iphone Development: A Learner’s Guide to Creating Objective-C Applications for the Iphone. Sebastopol: O’Reilly Media, 2009. Print. Also special thanks to my sis’ for making the cool penguin! her Sn is “wingedaisuke” with the legendary “random bleach flash”!

Learn Xcode Tools for Mac OS X and iPhone Development

  • ISBN13: 9781430272212
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Product Description
This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode Developer Tools suite. Apple has provided a comprehensive collection of developer tools, and this is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone. Comprehensive coverage of all the Xcode developer tools Additional coverage of useful third-party development tools Not just a survey of features, but a serious examination of the complete development process for Mac OS X and iPhone applications What you’ll learn The book is holistic, providing a comprehensive sweep across the available development tools. The book is structured, taking a logical and progressive journey from the basics to a firm understanding of the purposes, benefits, and limitations of each component of Xcode’s developer tools. The tone is friendly and accessible—we wouldn’t. . . More >>

Learn Xcode Tools for Mac OS X and iPhone Development

Professional Xcode 3

  • ISBN13: 9780470525227
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Product Description
A solid guide that responds to the active interest in Apple’s Xcode tools Apple’s Xcode tools are a collection of applications and frameworks that are used to develop, test, and optimize applications primarily written for Mac OS X or the iPhone. The steady increase in sales of Apple computers has triggered a strong interest in gaining a thorough understanding of Xcode and its tools and what they have to offer. This book provides you with an inside look at the array of Xcode tools from top to bottom. You’ll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more. Offers you a solid foundation for getting the most out of Apple’s Xcode tools, a collection of applications and frameworks used to develop, test, and optimize applicati. . . More >>

Professional Xcode 3

How do you test for collisions in Xcode?

In Apple’s Xcode, how do you test for collisions between two possibly moving objects?

My current code is this:

if (rock.center.x >= player.frame.origin. x && rock.center.x <= player.frame.size. width &&
   rock.center.y >= player.frame.origin.y && rock.center.y <= player.frame.size.height) {

but something is off, the code is not working. I do not know what is wrong- it looks correct. Can someone tell me how to correctly test for collisions in Xcode?

Continue reading “How do you test for collisions in Xcode?”

Xcode 3 Unleashed

  • ISBN13: 9780321552631
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Product Description
Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.   Anderson leads you through a simple project that covers the entire Xcode 3. x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.   Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s perform. . . More >>

Xcode 3 Unleashed

iPhone Programming: The Big Nerd Ranch Guide

Product Description
Written by the trainers at the Big Nerd Ranch, the worldwide leader in professional training for Mac developers, this book provides a hands-on guide to learning how to program for the iPhone and iPod touch. Coverage includes

An overview of Objective-C, the core language you’ll use to program for the iPhone. An overview of the Xcode Tools, How to work with the iPhone SDK’s UIKit framework and Cocoa TouchBuild apps that use MapKit and CoreLocation, as well as… More >>

iPhone Programming: The Big Nerd Ranch Guide

Continue reading “iPhone Programming: The Big Nerd Ranch Guide”

Learning iPhone Programming: From Xcode to App Store

  • ISBN13: 9780596806439
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Product Description
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you’ll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you’ll not only have the skills to develop your own apps, you’ll know how to sail through the process of submitting apps to the iTunes App Store. Whether you’re a developer new to Mac programming or … More >>

Learning iPhone Programming: From Xcode to App Store